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Summary During an award ceremony at the Donald W. Reynolds Center for American Art and Portraiture, Microsoft Corp. tonight announced the winners of the 2011 Global Forum Educator Awards.
WASHINGTON — Nov. 10, 2011/V-Newswire/ — This year’s winners were selected from more than 115
projects, narrowed from more than 200,000 applicants, who competed at
national and regional events over the course of the year to qualify for
the worldwide competition at the 2011 Partners in Learning Global Forum.
“Education is critical to the social and
economic development of every nation and to the ability of individuals
everywhere to reach their full potential,” said Anthony Salcito, vice
president, Worldwide Education for Microsoft. “We are honored to
recognize these amazing professionals for the work they do every day to
enrich the educational experiences of children around the world.”Tonight,
18 awards were presented to educators and their projects in six
categories. The top three finalists in each category were recognized and
received an Intel-powered classmate PC for their classroom. Intel
Corporation has a strong commitment to education and donated all the
computers. Extending Learning Beyond the Classroom | • | Winner:
Chris Clay (New Zealand): “Linking Educational Accomplishments to
Real-World Needs”: Created an online community that connects more than
140 teachers and students across New Zealand to tackle real-world
biological challenges. Utilizing technology, students develop
collaboration, critical-thinking, problem-solving, communication and
digital literacy skills, as well as a love for learning. | | • | First
Runner-Up: Doreen McHale (Ireland): “Birds of Bray”: Designed to
develop students’ nonfiction report writing skills within the context of
a collaborative, local bird study. Students created a blog to
collaborate with others on shared research and report writing projects,
and to share their findings with others around the world. | | • | Second
Runner-Up: Tessa Van Zadelhoff (Netherlands): “A Travel Agency in our
Classroom”: Via Twitter and a blog, students provided travel advice to a
network of “customers.” By calculating costs via Microsoft Excel,
creating digital tourist guides, videos, digital storybooks and
translation guides, the students learned about European geography. |
Collaboration | • | Winner:
Doug Bergman, Johnny Kissko, Louis Zulli, Donna Thomas and Margaret
Noble (United States): “When Fish Fly”: Integrating computer science,
fine arts, business and economics, student design teams developed a
dynamic motion-based game simulation for Kinect for Xbox 360 that
replicates the sights, sounds, history and “sense of place” of Pike
Place Fish Co. in Seattle, Wash. | | First
Runner-Up: Rui Silva (Portugal): “Eco-Partnerships”: Designed to
improve students’ information communication technology skills while
focused on environmental education, the project involves students
interacting with other students in schools and organizations around the
world via Facebook, Windows Live and other technology to share
knowledge, experiences and works. | | Second
Runner-Up: Zhao Yi (China): “Jack Magic Vegetables Company”: To combat
the scarcity of vegetables in China due to pesticides and limited
outdoor space, students researched and developed a soilless culture
technique, and applied real-world business applications by setting up an
online store for people in the community to buy the soilless devices. |
Knowledge Building and Critical Thinking | • | Winner:
Margaret Noble and David Stahnke (United States): “Illuminated
Mathematics”: Using technology and creativity, students researched math
theories and then produced self-selected digital art projects, which
examined mathematics through the lenses of art, history and science.
This inspired students to dig deeper, find real-world applications and
develop their own perspective and understanding of how mathematics
impacts their world. | | • | First
Runner-Up: Athena Hain-Saunders (Australia): “Real Science Beyond the
Classroom”: Using their outside environment as a working laboratory,
students conduct research and scientific monitoring and experimentation
at a local wetland. This project lets students be hands-on learners,
working with professional scientists to learn about biology, and collect
meaningful data to support critical university research. | | • | Second
Runner-Up: Kara Barker and Roger Lister (Sweden): “Forensic Science”:
Increases enthusiasm for natural science and math by incorporating
forensics to help solve crimes. Weekly labs where students experiment in
a variety of areas such as DNA, anthropology, and hair and fiber
evidences are applied using various tools such as Windows Movie Maker,
podcasts, OneNote and SharePoint. |
Innovation in Challenging Contexts | • | Winner:
Sandra Caldas Saragoca (Brazil): “Education Beyond Walls”: Focuses on
educating and mentoring girls aged 12 to 21, who are currently in
prison. Through this project, students learn valuable interpersonal,
social and academic skills, and then use technology tools like Windows
Movie Maker to engage and share lessons with students in local schools. | | • | First
Runner-Up: Gareth Ritter (United Kingdom): “Interactive Resources Made
by Pupils for Pupils”: Engaging students’ natural interest in music and
technology to encourage a creative and student-directed learning
environment. Through this project, students researched music recording
production and created video tutorials to support the learning of
others. Students learned new music and business skills, while mentoring
others, and recordings supported production of the school podcast
station and a new album recorded in the school studio. | | • | Second
Runner-Up: Sangeet Shukramani (India): “One Earth … Our Earth —
Together We Can Make A Difference”: Aimed at creating awareness and
sensitizing students toward the 21st century’s most issue-environment
conservation. Students learned about their immediate environment and
collaborated with students and teachers around the world. |
Cutting-Edge Use of Microsoft Technology for Learning | • | Winner:
Louis Zulli Jr, (United States): “Center for Advanced Technologies News
and Information Portal (CATNIP)”: Using a wide variety of technology
programs, students collaboratively developed and managed their school’s
intranet, which integrates campus communication, curriculum planning and
facilities management into one site. | | • | First
Runner-Up: Steven Ronsijn (Belgium): “genY”: This project put students
in control of their own learning, using technology tools including
live@edu, video and Microsoft Tag to create interactive lessons for
younger students. Through this project, students became teachers and the
teacher became the student in learning new technology skills. | | • | Second
Runner-Up: Zainuddin Zakaria (Malaysia): “Kodu in Classrooms Around the
World”: Students create games using Microsoft Kodu Game Lab that teach
environmental lessons. Students learn cooperation, logic and creativity
in addition to programming, and share the games with students around the
world. |
Educators’ Choice | • | Best
Practice: Carlos Antonio Carlo (El Salvador): “I Want to Make Movies”:
Designed to create significant learning opportunities where students are
protagonists of their own learning. Through this effort, students used
Windows Movie Maker and Windows Media Player. | | • | First
Runner-Up: Marina Vasileva (Macedonia): “Grandma’s Games”: Encourages
students from kindergarten to college to survey family members and
preserve traditional games and culture through information
communications technology. Students created videos and lesson plans for
the games, and one student created a Kinect for Xbox 360 game based off a
family tradition. | | • | Second
Runner-Up: Wen-Ching Yang and I-Fa Su (Taiwan): “Travel the World
Together from the Bazhang River”: From observations of the
characteristics and behavior of Black-winged Stilt, students explore and
learn about the annual migration of birds through project-based
learning. |
Participants
were judged by an international panel of 50 education experts on a
number of criteria. Through virtual classroom tours and onsite
interviews by judges, these teachers demonstrated innovative teaching
practice, giving their students critical 21st-century skills, such as
collaboration, critical thinking and social responsibility, by
leveraging effective and engaging technology resources. More
than 200 school leaders from the Partners in Learning for Schools
program also attended the Global Forum. The 66 Pathfinder Schools and 32
Mentor Schools are honored for their approach to systemic change and
educational transformation. During the award ceremony, Liceo
Bicentenario de Molina, Chile, was recognized by its peers because of
its strong vision for creating a school community that fosters creative
approaches to learning and is driving toward whole-school transformation
but was greatly impacted from a recent earthquake. In recognition, this
school will receive 30 convertible Intel-powered classmate PCs, plus
one mobile charging cart with a wireless access point. In
special recognition, Microsoft announced the inaugural 800 educators to
earn the prestigious designation of Microsoft Innovative Educator, a
title that signifies an expertise in implementation of innovative
teaching and learning practices and a commitment to engaging with a
global community of professional practice. This select group is part of
the global Partners in Learning for Educators program, which has trained
nearly 10 million educators since 2003. Microsoft also announced it is
expanding its Partners in Learning for Educators program with redesigned
curriculum and professional development resources, ranging from
fundamental use of technology to in-depth, research-based methodologies
for increasing student mastery of 21st-century skills. Content is being
rolled out from mid-November through March and is available through more
than 500 face-to-face trainings and online learning experiences. Tonight’s
award ceremony was attended by more than 700 teachers, school leaders
and education leaders, as well as government officials from more than 70
countries. The celebration capped off a week of education workshops and
announcements,
including a new collaboration with the U.S. Department of Education to
inspire and recruit teachers, a partnership with the British Council to
drive access to education around the world, and the continuation of the Shout program with the Smithsonian Institution and TakingITGlobal — this year’s focus will be on water conservation and caretaking. The
2012 Partners in Learning Global Forum will be in Athens, Greece, the
first time the event will be held in the Central Europe region. Country
and regional competitions for next year’s awards will take place
beginning this month. Interested teachers should contact their local
Microsoft office for more information or look online at http://www.microsoft.com/education/pil/partnersInLearning.aspx. About Partners in Learning Partners
in Learning is a 10-year, nearly $500 million commitment by Microsoft
to help education systems around the world. Since its inception in 2003,
the Partners in Learning program has reached more than 196 million
teachers and students in 114 countries. Supporting the program is the
online Partners in Learning Network, one of the world’s largest global
professional networks for educators, connecting millions of teachers and
school leaders around the world in a community of professional
development. About Microsoft Founded
in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software,
services and solutions that help people and businesses realize their
full potential. Source: www.microsoft.com/news
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